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She started writing a Took-Kit for Simple Doom Editor. In the Windows version, you can crash the program by closing all editor windows then clicking on the workspace (gray area).Īfter struggling with wxWidgets, GhostlyDeath decided to do a complete rewrite from scratch. It was very limited and only could modify palettes, however it was also buggy due to wxWidget problems. It was mostly a proof of concept version which showed the possibilities of the editor, it could open and edit multiple wads at once and also allowed multiple lumps to be edited as well. Open source Simple Doom Editor was started in January, 2008 and utilized the wxWidgets tool-kit. This version of Simple Doom Editor did not do much, only opening and saving of WAD files. In 2007 (from March through October), wxWidgets was used as the library which Simple Doom Editor utilized.
DOOM LEVEL EDITOR ZDOOM COMPATIBLE CODE
This version of Simple Doom Editor was writen in C++/.NET and is currently under a proprietary license which makes its source code unavailable.
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NET Doom Editor however it obtained its current name since. It utilized MDI forms which no editor at that time has used.Īnother version in 2006 (from July to October), Simple Doom Editor was named. In 2006 (January to June), this version was named GhostlyDeath's Doom Editor and was programmed using Win32, it was a concept that would be the base of every edition.
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